Forget chosen ones and destiny prophecies - sometimes the most epic RPG journeys begin with characters who couldn't swing a sword if their life depended on it (literally). These games prove that starting from rock bottom makes every victory taste sweeter than a critical hit on the final boss. Watching your clumsy nobody transform into someone who matters? That's the real power fantasy, baby!

Kingdom Come: Deliverance: Henry the Hot Mess Express

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Meet Henry - a 15th-century Bohemian blacksmith's kid who handles swords like they're radioactive cobras. This poor sod can't read, fights like a drunkard in a bar brawl, and gets roped into political drama he doesn't understand. The game's secret sauce? Brutal realism that'll make you sweat buckets. Learning swordplay feels like actual medieval bootcamp, and navigating hunger mechanics makes survival games look like cakewalks. When Henry finally stops face-planting during combat, you'll be shouting "LFG!" at your screen. That hard-earned competence? Chef's kiss perfection.

People Also Ask: Can you actually fail at learning skills in Kingdom Come?

You betcha! Henry's about as coordinated as a newborn giraffe initially. Mess up lockpicking? Say goodbye to your lockpicks. Botch alchemy? Enjoy your toxic sludge potion.

Disco Elysium: Detective Disasterclass

Imagine waking up face-down in a trashed hotel room with apocalyptic hangover amnesia - that's this protagonist's "heroic" introduction. This walking dumpster fire of a detective must solve a murder while battling 24 internal voices arguing in his skull. Skills checks become Russian roulette where failure's often funnier than success. You're not playing a hero - you're rehabilitating a human trainwreck who might accidentally solve a case while rediscovering his own name. Success isn't about power; it's about leaning into his glorious dumpster-fire personality.

Undertale: The Ultimate Blank Slate

No name, no backstory, just some random kid who fell into monster territory. This beautiful nobody becomes your moral mirror - will you be a pacifist or a genocidal maniac? The game doesn't care either way, but ooooh boy does it remember. Those monsters you spared? They'll send you cringe-worthy puns later. That boss you murdered? The game will emotionally guilt-trip you forever. This nameless munchkin proves that true power comes from player choices, not divine destiny.

Tyranny: Evil's Middle Manager

Forget rebelling against dark lords - here you're the bad guy's paper-pushing enforcer. As a Fatebinder, you're basically a magical DMV clerk in a conquered world. Your "epic quest" involves bureaucratic nonsense like processing edicts and settling zoning disputes between evil factions. The kicker? Your most mundane decisions reshape nations. Choosing between tyrannical efficiency and chaotic opportunism has more impact than any dragon-slaying prophecy. Who knew world domination required so much paperwork? SMH.

Final Fantasy X: Blitzball Bro to World-Changer

Tidus begins as that annoying jock who won't stop talking about sportsball. Swept into Spira's death cult-y pilgrimage tradition, this fish-out-water questions everything like a tourist asking "But why do you sacrifice your summoners?". His outsider status becomes superpower - while others blindly accept cycles of sacrifice, Tidus asks "Why not yeet that tradition into the sun?". Not bad for a dude who started with zero clue about local customs or why everyone hates his laugh.

EarthBound: Suburban Kid vs Cosmic Horror

Ness is RPG anti-hero perfection: a baseball bat-wielding suburban kid fighting sentient trash heaps and intergalactic nightmares. No tragic backstory, no magical bloodline - just rad tunes, psychic powers, and the urge to call mom when homesick. The sheer absurdity of watching this sneaker-clad munchkin battle universe-ending horrors creates magical whiplash. When he faces cosmic entity Giygas using nothing but courage and questionable fashion? Peak "find out" energy against gods who fucked around.

Darkest Dungeon: Your Heroes are Cannon Fodder

Recruits arrive with more emotional baggage than combat skills - we're talking kleptomaniac plague doctors and masochistic knights. These broken misfits will die. Horribly. Repeatedly. The game's cruel genius? Making you care about these expendable losers anyway. When your paranoid healer finally snaps mid-battle to steal the loot and bail? That's not failure - it's dark comedy gold. Victory doesn't come from prophecy; it comes from strategically managing mental breakdowns in eldritch hellholes.

People Also Ask: Do any games let nobodies stay nobodies?

Darkest Dungeon says "hold my beer" - your heroes remain gloriously flawed even at max level. That paranoia? It's not getting cured, buddy.

FAQ: Nobody Heroes Edition

Q: Why do nobody protagonists hit different?

A: Starting from zero makes growth feel earned - like finally nailing that Souls boss after 50 tries. That level-up dopamine hits harder than a critical fail on a sanity check.

Q: Which game has the most realistic skill progression?

A: Kingdom Come: Deliverance wins by a country mile. You'll literally suck at reading until finding a tutor. Talk about grinding IRL vibes!

Q: Can I play evil in these games?

A: Undertale and Tyranny say "go nuts!". Become a genocidal maniac or a petty bureaucrat from hell - the games will roast you accordingly.

Q: Do any let you remain a total failure?

A: Disco Elysium embraces the dumpster-fire lifestyle. Fail forward spectacularly - sometimes botching a check creates the best story moments!

Q: Who's the most OP nobody protagonist?

A: Ness from EarthBound low-key becomes a psychic powerhouse. From whacking crows with bats to bending reality? That's some serious glow-up energy.